![]() It all sounds fairly familiar to those who have already sprouted life in Animal Crossing, but the key difference with Tomodachi Life is that players act more as a guardian figure, with residents moving about and generally 'living' their own way. The initial setup takes a barren island and tasks the player with the opportunity to set up homes, shops, landmarks and entertainment venues across the landscape, inviting characters to pop round and live out their days, "chilling out, maxing, relaxing, acting all cool," to quote Will Smith. It sits, wedged firmly in-between Nintendo's already-popular Animal Crossing games and EA's equally successful The Sims line, with the usual jovial and never-tiring Nintendo charm. With that in mind, what exactly is Tomodachi Life? The easiest explanation would be to label it under the broad term of "life simulator," where characters are created and, with a nudge or two from players, live out their experiences on an island together. The game is a difficult one to classify as, whilst it does have its fair share of user-driven experiences, it also goes off and does its own thing a pocket-living world of its own, as such.
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